Ars Magica Liberalis
Mar. 27th, 2008 01:39 pmI have an idea for an RPG setting, which is clear enough in my mind and based on material which is well-enough known that I might actually think of producing a sourcebook for it, especially if I get some help.
The short version is this: what if academics was magic?
The roots of this idea go back a long way. As philosopher Ken Wilber and my friends in the Sisterhood of the Owl reminded me last spring, Western civilization once had a Wisdom tradition of its own, comparable to those of the East — a tradition of contemplative, mystical insight, passed from teacher to student.
The same ancients had a clear notion of a good education, and when the traditions of scholarship in the West were restored — in the form of a clerical (if firmly exoteric) order of which most of you are members! — so was that notion. And, as the aptly-named
quadrivium points out, the ancients believed that such knowledge was power in a sense that we might well call magical. Similar connections obtain between my chosen field of study and that other ancient tradition (clerical, scholarly, and mystical) in which I have a portion.
Concretely, this is the same old geek trope about an RPG of college life, with character classes for majors, and so forth, only writ large and taken seriously. I have a handful of particular ideas. (A few of these are based loosely on unpublished proprietary content and will have to be vetted and redacted before they can be publicly discussed.) The basic concept could be embedded in any of a number of RPG systems, Ars Magica being the most obvious, if only because of the appropriateness of the name. Mage: The Awakening, which I've seen described as "Ars Magica modern", could also work, with some modifications.
So, first, has this been done? I don't count Ars Magica itself because, as far as I know, it's a setting in which the Western esoteric tradition is real magic, whereas I'm talking about a setting where exoteric knowledge is real magic. And, second, anyone want to help me brainstorm this? I'm particularly hoping to hear from
quadrivium,
mnemex, and
gaudior and friends, but anyone who wants to is welcome to contribute.
The short version is this: what if academics was magic?
The roots of this idea go back a long way. As philosopher Ken Wilber and my friends in the Sisterhood of the Owl reminded me last spring, Western civilization once had a Wisdom tradition of its own, comparable to those of the East — a tradition of contemplative, mystical insight, passed from teacher to student.
The same ancients had a clear notion of a good education, and when the traditions of scholarship in the West were restored — in the form of a clerical (if firmly exoteric) order of which most of you are members! — so was that notion. And, as the aptly-named
Concretely, this is the same old geek trope about an RPG of college life, with character classes for majors, and so forth, only writ large and taken seriously. I have a handful of particular ideas. (A few of these are based loosely on unpublished proprietary content and will have to be vetted and redacted before they can be publicly discussed.) The basic concept could be embedded in any of a number of RPG systems, Ars Magica being the most obvious, if only because of the appropriateness of the name. Mage: The Awakening, which I've seen described as "Ars Magica modern", could also work, with some modifications.
So, first, has this been done? I don't count Ars Magica itself because, as far as I know, it's a setting in which the Western esoteric tradition is real magic, whereas I'm talking about a setting where exoteric knowledge is real magic. And, second, anyone want to help me brainstorm this? I'm particularly hoping to hear from
(no subject)
Date: 2008-03-27 09:46 pm (UTC)I'd be happy to help brainstorm.
You /might/ also look at Unknown Armies as a possible system.
(no subject)
Date: 2008-03-27 10:35 pm (UTC)An example class (just for you)
Date: 2008-03-28 06:18 pm (UTC)Medieval division: quadrivium
Modern division: humanities/fine arts
The classical music major learns a wide range of techniques for arranging sonic vibrations in particular frequency ratios (aka music) to produce effects in the minds of human listeners, beginning with but not limited to changes of mood. The typical course of advanced study tends to focus on the historical and cultural uses of music, and on the development of complex performances which are not portable enough to be of much use in adventuring. However, classical music makes an excellent double major, especially with oratory, mathematics, or psychology, and classical music majors with a high consilience score can use a second major in biology, physics, or engineering to explore the effects of musical sound on things other than the human mind...
(no subject)
Date: 2008-03-27 11:15 pm (UTC)It sounds like fun anyway. One of my favorite proposed D&D characters was a mage at university. I never got to write it up, but the idea was that the Universities would have a tradition of undergraduates stealing books from other universities, sort of like some Native American tribes stealing horses from each other? And the undergraduates of the targetted Universities would try to defend the books. Come to think of it, magic being what it is, the books themselves might cooperate, or not.
(no subject)
Date: 2008-03-28 03:09 pm (UTC)(no subject)
Date: 2008-03-28 12:41 am (UTC)...and forcibly restraining myself from volunteering.
(no subject)
Date: 2008-03-28 01:33 am (UTC)However, I don't think it's fair to say that different majors are like different character classes. Different schools of magic, certianly, but the difference between a phys major and a psych is not anything like the difference between a fighter and a mage. It isn't even the difference between a mage and a cleric. It's the difference between a conjurour and an elementalist.
If you want different char classes, you're going to have to start modeling business, the world of crime, and, you know, actually working for a living.
(no subject)
Date: 2008-03-28 06:02 pm (UTC)the difference between a phys major and a psych is... the difference between a conjurour and an elementalist
Isn't that just about exactly backwards?
(no subject)
Date: 2008-03-28 03:21 am (UTC)(no subject)
Date: 2008-03-28 03:03 pm (UTC)I'm specifically not using it to mean knowledge that is advanced enough that most people wouldn't understand it, but could through a program of study of other exoteric knowledge.
(no subject)
Date: 2008-03-29 01:51 am (UTC)(no subject)
Date: 2008-06-25 02:45 pm (UTC)(Which, while it's supposed to resemble a certain institution of higher learning, isn't quite a faithful reproduction. For example, I definitely learned and practiced magic while I was there; in the book, student magic is expressly forbidden on campus. *wink*)
(no subject)
Date: 2008-06-25 03:49 pm (UTC)I don't think putting a stop to student magic at your alma mater would work any better.