Disorienteering
Something I read recently reminded me of this idea I once had.
Orienteering is the sport of navigating with a map and compass. I've done some orienteering activities at camps, it's fun — of course, competitive orienteering requires that you be a good navigator and a fast runner/biker/etc., and I'm only the former.
The basic idea of navigating with a map and compass is that you can use the compass to orient the map to the terrain. This works because the Earth's magnetic field is approximately uniform over a small area. However, the Earth's isn't the only magnetic field! "Disorienteering" is the (so far imaginary) sport of navigating with a map and compass through an obstacle course of strong, local magnetic anomalies. Puzzles involved in a disorienteering course might include instructions to turn electromagnets on or off to alter the course, instructions to travel in the straight line indicated by a bearing or to follow a (curved) magnetic field line, unmarked reference points located at the intersection of two path segments, etc.
One thing I'm curious about is how much hardware you'd need to set up a disorienteering course. The Earth's magnetic field isn't all that strong, but to create a magnetic obstacle course big enough for a person to get lost in (if you can't get physically lost in it, might as well just call it a board game...) might call for a lot of electromagnets...
Orienteering is the sport of navigating with a map and compass. I've done some orienteering activities at camps, it's fun — of course, competitive orienteering requires that you be a good navigator and a fast runner/biker/etc., and I'm only the former.
The basic idea of navigating with a map and compass is that you can use the compass to orient the map to the terrain. This works because the Earth's magnetic field is approximately uniform over a small area. However, the Earth's isn't the only magnetic field! "Disorienteering" is the (so far imaginary) sport of navigating with a map and compass through an obstacle course of strong, local magnetic anomalies. Puzzles involved in a disorienteering course might include instructions to turn electromagnets on or off to alter the course, instructions to travel in the straight line indicated by a bearing or to follow a (curved) magnetic field line, unmarked reference points located at the intersection of two path segments, etc.
One thing I'm curious about is how much hardware you'd need to set up a disorienteering course. The Earth's magnetic field isn't all that strong, but to create a magnetic obstacle course big enough for a person to get lost in (if you can't get physically lost in it, might as well just call it a board game...) might call for a lot of electromagnets...
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Maybe a board game like Stratego, but where some units contain magnets (including current lines — it would be fairly simple to run a few volts between two layers of the board and have pieced bridge between them) and some units contain compasses?
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As mentioned elsewhere in these comments, I think some kind of board game is much more plausible. As for field disorienteering, I can imagine that, somewhere in the world, there was a bed of magnetite which, after having crystallized in alignment with the Earth's magnetic field at the time, was broken up by glaciers and deposited in the form of randomly oriented magnetic boulders scattered across a wooded area. Or not. But that's where you'd go to practice disorienteering.
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P=I2R, so adding more wire doesn't require as much energy as raising the current. Also, in my experience, it's harder to find high current power supplies. Doing the calculations, though... it might still be prohibitively expensive.
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Now that I think of it, this is really the way to go — it has a certain plausibility about it that running hundreds of Amps of DC current aorund an obstacle course just doesn't. Would you be interested in helping me brainstorm such a game?
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There's a nominal version of disorienteering that happens when you're a pilot studying for (or flying using) an instrument rating. Then you do all kinds of crazy radio navigation, which includes significant issues about signal clarity, scalloping, etc., and also sometimes has you tracking bearings, sometimes homing on a transmitter, and sometimes tracking arcs a specified distance from a transmitting point.
Come to think of it, disorienteering in airplanes is even more exciting because you're in three dimensions and have to coordinate the fact that you're always injecting positional uncertainty through the differences in wind (x and y axes) and temperature/pressure (z axis).
That said, you really can't just turn radio transmitters on and off. So maybe the aviation version of disorienteering would be to have a GPS running in the plane, with the display turned on, set to track. Then you fly the various instructions, which are sent to you by radio at present points. At the end, you look at your ground track, and the person whose ground track most closely matches the Platonic ideal is the winner.