Capture the flag with boats
Aug. 1st, 2006 03:17 pmI have this idea every time I fly into Logan. The view of Boston Harbor is spectacular, and it's speckled with small islands. I want to get a bunch of friends together, rent some small sailboats, and play CTF across Boston Harbor.
I'm now pretty sure that this plan won't work, because the area is too large and mooring on the islands is too regulated. However, I remain interested in developing a set of CTF rules involving small boats (and islands, although a pure, open-water CTF game could be nifty, too).
Play, of course, depends on the availability of a lot of very small islands very close together in sheltered water. It must be both legal and possible to land small boats on said islands. Ideally, they should be sand bars, which means anywhere where there are barrier islands is a good place to look, which means most of the middle part of the east coast. Especially promising are these two locations in South Carolina (not that I'm planning a trip to SC just to play CTFwB!) — but I'm not sure that the dots in the second location are actually land.
The equipment required depends on the scale of the play area. For small scale, kayaks would be ideal. For medium scale, small sailboats — racing standard 14-footers would work nicely — or a mixture of kayaks and sailboats. If islands aren't available, inflatable kayaks and inflatable pool platforms could be deployed in an appropriately sized lake.
All of which is not to mention rules. For open-water tagging, either ramming or missile weapons would work. Ramming means eithr padded bows or inflatable boats. As for missile weapons, the ideal choice is water stix, because you can't run out of ammo for it. Rules for land tagging would depend on the scenario and on the character of the islands. Scenarios could range from standard CTF to more scavanger-hunt-like puzzle quests.
I miss boats.
I'm now pretty sure that this plan won't work, because the area is too large and mooring on the islands is too regulated. However, I remain interested in developing a set of CTF rules involving small boats (and islands, although a pure, open-water CTF game could be nifty, too).
Play, of course, depends on the availability of a lot of very small islands very close together in sheltered water. It must be both legal and possible to land small boats on said islands. Ideally, they should be sand bars, which means anywhere where there are barrier islands is a good place to look, which means most of the middle part of the east coast. Especially promising are these two locations in South Carolina (not that I'm planning a trip to SC just to play CTFwB!) — but I'm not sure that the dots in the second location are actually land.
The equipment required depends on the scale of the play area. For small scale, kayaks would be ideal. For medium scale, small sailboats — racing standard 14-footers would work nicely — or a mixture of kayaks and sailboats. If islands aren't available, inflatable kayaks and inflatable pool platforms could be deployed in an appropriately sized lake.
All of which is not to mention rules. For open-water tagging, either ramming or missile weapons would work. Ramming means eithr padded bows or inflatable boats. As for missile weapons, the ideal choice is water stix, because you can't run out of ammo for it. Rules for land tagging would depend on the scenario and on the character of the islands. Scenarios could range from standard CTF to more scavanger-hunt-like puzzle quests.
I miss boats.
(no subject)
Date: 2006-08-01 11:07 pm (UTC)(no subject)
Date: 2006-08-02 12:09 pm (UTC)Or do I totally misunderstand the concept?
(no subject)
Date: 2006-08-02 12:11 pm (UTC)(no subject)
Date: 2006-08-02 12:45 pm (UTC)