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Date: 2005-10-20 03:11 pm (UTC)
mneme: (Default)
From: [personal profile] mneme
As I pointed to last time, this is basically a graphical M*.

Keep in mind that (especially at their height), M*'s were enourmously varible -- from the might-as-well-be-a-modern-mmorpg D&D clones to the kind of social chatting game that Lambda is to things closer (but usually still text) to what you are describing, with a combination between the two. I believe some games did include multiple descriptions as well -- you could decide what any given location's immediate, right-at-an-exit, and somehwere-in-the-distance descriptions were, and could thus have your descriptions appear in other locations that were close enough.

Obviously, there are some significant advantages to using actual graphical frameworks -- for starters, while things are a little harder to code, they're a lot easier to use and see -- but still, this is not exaclty a new idea.

I've seen various attempts at combining MOO like flexibility and coding with levels and advancement, but I don't -think- I've seen an egoboo-like system as you describe; would be fairly interesting.

Why not try to build it? The frankenstien's monster approach would be to take a M* core (maybe MOO). and weld it onto a 3D engine (Quake, maybe?), but I'm sure there's a more elegant approach, and IIRC, there -have- been some attempts at graphical M*'s before the modern MMORPG age, though I don't know if any of them are any good.


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bnewman: (Default)Ben Newman

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