bnewman: (explorer)
Gandalf confronting the Balrog at the Bridge of Khazad-Dûm, with Hebrew caption

The Hebrew text is a saying attributed to Reb. Nachman of Breslov: "The whole world is a very narrow bridge, and the essential thing is not to be afraid at all."

Click the image for a larger version.


Aug. 17th, 2015 09:59 pm
bnewman: (explorer)
The head of engineering at a major tech company has just come down to the shop to inspect the prototype of the company's latest model. On his clipboard is a checklist on which each feature of the device will be checked against the officially approved specification. And so far it all looks good — this is according to spec, and that is according to spec. But...

Scattered throughout the mechanism are little platforms, and standing on each platform are a few tiny demons standing at attention, singing sad songs and dirges and wailing and bemoaning their terrible fate. This is disconcerting, to say the least, and — what's worse — it's not in the spec.

The head of engineering turns to the build team and gestures at the tiny sad singing demons and asks, "What are these, and what are they doing here?" And the nearest build team member grins and says:

"Oh, those... I wouldn't worry too much about them — they're just imp lamentation details."

SQL haiku

Feb. 18th, 2015 09:18 pm
bnewman: (explorer)
At work there are some whiteboard walls. One of them used to be covered with puns, but recently the puns were erased and replaced with haiku. Since our company writes so much SQL, I thought it would be fun to contribute some haiku in SQL.

create view rainbow
as select distinct color

select count(flowers)
from meadow where wind is null
group by color, shape;

insert into heart
(select feeling from moment
where timestamp is null);

We also write an awful lot of Perl.

foreach $flower (@field) {
$rainbow{$flower->{HUE}}++ };
print sort keys %rainbow;
bnewman: (explorer)
I decided to look up the exact time online so I could reset our clocks accurately. The site I found (by searching for [time reference]) contained a Java applet, so while it was loading, the page seemed to be saying "The official U.S. time is [a coffee cup]." That's not as precise as the information I was looking for (which did eventually appear), but it is extremely accurate.
bnewman: (explorer)
The other day, the following songs came up consecutively on party shuffle: "Danger and Desire" (track 10 on the linked album) and "Hardware Store". And this seemed perfect, because it perfectly captured the essence of what I was doing at the time:

MineCraft is an indie computer game that places you in a world of giant voxels and leaves you to survive with nothing but your wits and what you can wrest from the low-resolution earth. It's currently in open alpha testing, and thus feature-unstable but mostly perfectly playable. There is multiplayer support for both public and private servers which will eventually actually work. It's clever and addictive and really, really nifty, and it's become something of a viral hit. Well, consider yourselves sneezed on. (Wait, that didn't come out how I meant it to...)

I don't know what the timeframe is on MineCraft going from alpha to beta (and from half-price to full-price), but I'd love for people I know to get the game and create community servers where we can build Castle SWIL, or the Mines of Moria, or whatever, and work together to defend our holdings from the creatures of the night... oh, yeah, there are zombies.

MineCraft currently costs 10 euros.
bnewman: (Default)
This is all [ profile] gfish's fault. Really...

See, Fishy posted this vignette about autonomous, self-reproducing steampunk clockwork vultures (really, niche-wise, clockwork crows). I thought that was really cool, but thought it didn't really pass as hard-steampunk — a clockwork brain powerful enough to control an autonomous agent that is going to survive in a hostile environment would have to be huge, and thus either stationary or built into a large vehicle like a train or major naval vessel. And then there's the bootstrapping problem: whatever it is, it has to have begun as something built by humans on purpose.

Well, that got me thinking, about what other components a survival-autonomous entity controlled by an even slightly realistic Babbage-class clockwork would have to include, and why anyone would want to create such a system (or a system that could become such a system)... and that grew into an idea for a sort of mashup of Wargames and Oliver Twist... and A Deepness in the Sky and Don Quixote and The Three Musketeers and Mrs. Frisby and the Rats of NIMH and...

Wait, a mashup of what?! )
bnewman: (explorer)
First, go check out Walk in the Day: the Musical — I'll wait.

edit: They're "Yrichii" now. Unlike the old name, this one is (a loose transliteration of) a native word, probably a word for "people" in the language of one of the larger city-states in the south, where contact was established first.

I'll be throwing explanatory notes and background information on the setting of Walk in the Day in here until I get around to setting up my new personal wiki. Since I love world building (all that plot, character, and theme stuff — just an excuse!), this could get long, so to spare your friends pages, I'm adding a cut. Click for more information about the Yrichii, their culture, and their homeworld. )
bnewman: (explorer)
Guess what I did this week? I wrote a one-act science fiction action/adventure musical about Quaker peacemakers and Space Marine engineers working together to save adorable fierce furry nocturnal aliens from extinction on a desert planet.

Yes, that musical. Yes, all of it. Last you heard, if you've been following this journal, there were four songs in this song-cycle. Now there are fourteen (the secret: a lot of repeated leitmotifs), linked together by about eight pages of prose dialogue. I know a lot more about the characters than I did before, and a lot more about the plot. Which is good, 'cause it's done.

After the cut, you'll find the complete script, and I recommend listening to the songs in context, but to ease your downloading, here's the complete list of songs (note that "Long, Bright Day" is three times longer and contains much more plot that the version posted last week):

[ edit: "Rules of War" has been expanded into "War vs. Peace/Open Your Eyes", which is a much deeper treatment of the just war vs. pacifism debate, please update your playlists accordingly. ]

mp3Called by the Shade
mp3Strange Rumors
mp3Speaking Lessons
mp3Long, Bright Day
mp3Science Lessons
mp3Dark Moon Daughter
mp3Star-flecked Nights
mp3The Raid
mp3War vs. Peace/Open Your Eyes
mp3Peace vs. Peace
mp3The Escape
mp3Walk in the Day
mp3Meeting for Worship with Attention to Shade

This will be produced as an album, at some point — it's a single, self-contained album-sized work, so I have no worries about having future qualms about the exact selection of songs on it. I'd also love to stage it (like, really stage it), but that would require a Julie Taymor-like level of puppet design and an extremely creative lighting designer.

Meanwhile, if you would like to play any role (technical, vocal, or instrumental) in the production of an album, or if you would like to participate in an on-book cast (a recital, without blocking) at Swarthmore Alumni Weekend, Concertino, Pi-con, OVFF, GAFilk, Arisia, or Boskone, please let me know.

I'll also be posting some more expository notes in a separate entry to follow.

Complete script (long!) after the cut )
bnewman: (explorer)
Lately I've recorded a number of my songs that have been "published" for a while, but for which I have not previously posted a recording. There are also several songs that have been finished for a while, but which I hadn't posted because I thought I would set up a new version of my website first — and I still think I wil soon, but I've realized we'll all have more fun if I continue to post songs here meanwhile. On top of that, there are some actually new songs (besides the ones just posted). Here goes:

MP3s have been posted of the following previously-published songs: "The Galaxy is Silent", "Clockwork", "The Highwayman", and "Stars on Our Heads".

I've written two additional songs in the "Walk in the Day" song-cycle: "Long, Bright Day" (mp3) and "Dark Moon Daughter" (mp3). I've also posted a new MP3 of "Walk in the Day" featuring the new and better revised lyrics.

The Storytellers' World is my catch-all setting for high-fantasy ideas. Once, it was only that, without any other unifying theme, which means it tended to indiscriminately accumulate retreads of familiar high-fantasy tropes.

Since deciding to unify it with the idea that it is a world created by storytelling, I've tried to account for as many of those tropes as possible in ways that tie them in to the nature of the world. This isn't strictly essential, since of course any high-fantasy trope can be incorporated into the world as part of the content of a story, but it's more elegant to explain a trope in terms of the structure of the story if I can.

One of the tropes that got in there was the idea of elves, particularly the noble but inscrutable high elves, whom you can fall in among and then go home to realize later that time has done something wacky while you were away — a bit of a mix of the Tolkien sort and the Thomas the Rhymer sort. The song "Two Streams of Time" (mp3) explains what these beings are doing in the Storytellers' World, and what can happen to people who accept their hospitality unawares.

"Honeybird" is about sex the birds and the bees. Which, you know, is a really strange euphemism for what people need to know about sex, because pollination is very different from what people do. There are all kinds of biological implausibilities in this song, starting with the very premise of a sentient pollinatee who is discriminating in her choice of mate, but if there were such creatures, they would totally enjoy National Geographic articles about hummingbirds, and sing lusty ballads about the birds and the bees sex. Sorry, no MP3 yet, but the tune is another variation of the same one I've used for "Circle Story" and "Love Letter" — which fits, somehow.

Two more video game songs (to video game tunes):

For the adorable action/physics/puzzle game World of Goo (highly recommended), "Ode to the Bridge Builder" (mp3), based on the track of the same name (which is in turn a variation of "Amazing Grace") from the game's soundtrack, the music for the level of the same name, which is near the end of world 1 and thus included in the free demo. You can watch a (very skilled) play-through of this level here, which will illustrate a lot of the gameplay references in the song. Like "Many Pikmin", this is an anthem in praise of teamwork.

For the NES adventure game Blaster Master, "FROG!" tells the strange story of this strange but wonderful game — Jason's pet frog Fred has escaped, and... then he randomly gets thrown into a video game, basically. The tune (no MP3 yet) is from level 4 of the game, which does indeed involve "fighting through and endless maze of twisty little slimy tunnels searching for [your character's] giant, mutant frog".

Two songs about A Fire Upon the Deep by Vernor Vinge, (possibly the best gee-whiz epic space opera adventure thriller ever written):

"Transcendence", the Fire Upon the Deep filk of Dar Williams's "The Ocean" which I said I wasn't going to write, so you should just listen to "The Ocean" and pretend I had filked it, has been written (⇐ spoiler warning). It's still very similar to Dar's original (moreso than any of my filks besides "The Vorlon Connection", which is identical to the original), so I feel ambivalent enough about posting a recording that I'm at least not going to do so right now.

Speaking of A Fire Upon the Deep, I've also finally (er, back in September) written a song for my favorite character in that book, the alien pack entity known as Peregrine. Like "So High, So Low", which is my song for the alien protagonist of A Deepness in the Sky, "Wandering Pilgrim Soul" (mp3) is mainly a character study but tied to a particular moment in the story, in this case near the beginning.

Jewish songs:

Two new Jewish songs were just posted, but you saw those already.

Even before those, I've had enough Jewish songs to make up an album for some time. I've known what the title of the album was going to be for some time, because I had come up with a great title for a Jewish filk album. I didn't know if there was going to be a title track, though...

And then, back in September, it all came together, as it seems to with me, with the insight that two stories are the same: the evil empire, the call, the quest in service of that redeeming power which binds the universe together — and not only those things, but also, and foremost, the desert (and it is the same desert!) — and so, out of that insight, I'm pleased to present "Yehudi Mind Tricks" (mp3 — note the musical reference in the chorus). Enjoy, and may the Force be with you!
bnewman: (explorer)
My, it's been a long time. There have been a number of exciting things that happened that I meant to post something about, and then didn't. Someday, maybe, I will. I've been preoccupied, and I've been thinking that any day now I'll redo my website, and have been holding off updating my current website for that reason.

Setting all that aside, here's a post on the topic of pseudofilks, or cryptofilks, or whatever you want to call these things...

Often, when writing a song parody, I'll keep a line from the original song intact. Sometimes, that line motivated the parody in the first place. Other times, it comes as a surprise, even to me. Usually, the context of the filk changes the meaning of the line in a way that's particularly ironic, poignant, or otherwise powerful or punchliney. I mentioned a number of these at a song-parody-writing panel at Arisia.

And then there are the songs where, once I realize the twist that makes the parody work, the region of lyrics that can be kept, albeit with a changed meaning, grows and grows until it swallows the whole song. All the lyrics exactly the same. Then what? How do you perform such a filk — what establishes the context that changes the meaning, that makes the difference between the filk and the original song? These oddities are what I'm calling "pseudofilks".

The possibility of having a beloved song ruined for you forever minor, implicit spoilers for Babylon 5, and major spoilers for A Fire Upon the Deep follow after the cut )
bnewman: (Default)
Another pair of songs that could go with some narrative by way of explanation, although not original this time. Spoilers follow for 2001, Portal, and the general premise of Half-life and Half-life 2.

So, HAL and GLaDOS... have a lot in common. They're artificial intelligences assigned to scientific projects who ultimately demonstrate their commitment to scientific progress by killing (or trying to kill) the rest of the research team. They both have to be dismantled one personality module at a time by Our Plucky Protagonist. And they both sing catchy swan-songs that get stuck in your head (a point to which we'll return in a moment). It would seem natural to throw them together in some kind of crossover fanfic, and, indeed, it's been done.

That's a cute way to cross the characters, but it doesn't really do it for me — HAL and GLaDOS each come with a narrative context, a place, time, and science-fictional world. If we're going to write a crossover, let's really write a crossover. Luckily, this is almost trivial — while I've made some further adjustments, the basic idea is to just take the 2001 (probably excluding sequels) and Half-life (which includes Portal) continuities and concatenate them. This makes sense of the similarities between HAL and GLaDOS, ties together the topics of their respective research projects, and allows us to make an awful pun. Within this crossover context, I've filked both of their songs.

For those who just want to see the songs, here they are (lyrics only, for now): "Freaking Out" and "AI Psycho Guilt for Two". Further details of my crossover story follow the cut )
bnewman: (damselfly)
Over the last week or so, I have had a musical flood — I've written a number of new songs, extensively revised a few old songs, and recorded yet more songs to which I posted lyrics long ago. I've also posted a number of songs that aren't new-to-me, but which hadn't been posted previously.

The complete list of updates is on my songs page, without commentary. Note that this will probably be the last major update to that page, and also the last batch of songs to be announced on this journal, because this summer I will be moving my web presence to a new site and a new format, about which I will post at length after it happens. I will continue to use this LJ account for the purposes of reading and commenting on other people's journals.

[η: links fixed]

"Love Letter" (mp3) has gotten a major revision, with the third verse and its chorus ripped out and replaced with two new verses and choruses. This song was always intended, not just as one of those quirky songs in which Ben explains his world-view, but as a love song to the Holy One, as something you could earnestly pray. The original version started in a devotional mood, but then made a very abrupt transition to critical-thinking-land. This revision makes the transition much smoother, and the point-of-view character less canny, which helps to carry that devotional energy into the second half of the song. Of all the changes, the key may be "Please don't say you expect me to take this or leave it / 'cause I love you too much to say no." I don't think it's a coincidence that "Love Letter" didn't get properly finished until between Pesach and Shavuot.

click for even more songs )
bnewman: (Default)
I have an idea for an RPG setting, which is clear enough in my mind and based on material which is well-enough known that I might actually think of producing a sourcebook for it, especially if I get some help.

The short version is this: what if academics was magic?

The roots of this idea go back a long way. As philosopher Ken Wilber and my friends in the Sisterhood of the Owl reminded me last spring, Western civilization once had a Wisdom tradition of its own, comparable to those of the East — a tradition of contemplative, mystical insight, passed from teacher to student.

The same ancients had a clear notion of a good education, and when the traditions of scholarship in the West were restored — in the form of a clerical (if firmly exoteric) order of which most of you are members! — so was that notion. And, as the aptly-named [ profile] quadrivium points out, the ancients believed that such knowledge was power in a sense that we might well call magical. Similar connections obtain between my chosen field of study and that other ancient tradition (clerical, scholarly, and mystical) in which I have a portion.

Concretely, this is the same old geek trope about an RPG of college life, with character classes for majors, and so forth, only writ large and taken seriously. I have a handful of particular ideas. (A few of these are based loosely on unpublished proprietary content and will have to be vetted and redacted before they can be publicly discussed.) The basic concept could be embedded in any of a number of RPG systems, Ars Magica being the most obvious, if only because of the appropriateness of the name. Mage: The Awakening, which I've seen described as "Ars Magica modern", could also work, with some modifications.

So, first, has this been done? I don't count Ars Magica itself because, as far as I know, it's a setting in which the Western esoteric tradition is real magic, whereas I'm talking about a setting where exoteric knowledge is real magic. And, second, anyone want to help me brainstorm this? I'm particularly hoping to hear from [ profile] quadrivium, [ profile] mnemex, and [ profile] gaudior and friends, but anyone who wants to is welcome to contribute.
bnewman: (omg_wtf)
Apparently, LJ will no longer allow the creation of Basic (free, ad-free) accounts. Existing accounts can (for now) still be switched to and from Basic status. The latest news posting (which might, theoretically, have prominently mentioned this) says nothing about this change.

As has been ranted about at greater length elsewhere, this is a violation of (legally non-binding, but quite explicit) promises LJ has made in the past regarding the character of its service and its relationship with users. Brad, original founder of LJ and now Not In Charge, but on an advisory board which is apparently going to be ignored by the new Powers That Be, agrees that this was a breach of trust and a bad move.

I'm not sure what I'm planning to do about this. My account will remain Basic unless and until there's another change in policy (I wouldn't trust an assertion that this won't happen if I were given one), but I can certainly no longer recommend in good conscience that anyone join LJ in order to keep up with me. On the other hand, I don't post here all that often. People can follow my journal, such as it is, using RSS, and comment anonymously or using an OpenID, and I have few locked posts.

At the same time, I will say this: Why have so many of us put ourselves in this position where the data that make up our personal and social lives is held by a company that we don't control and with whom we don't even have a real contract? For each other. I could drop LJ in a moment — log out and never log back in — if everyone on LJ whom I care about would follow me. They only have a hold on me because they have a hold on you, and so on, circularly. We are hostages. We came because it was a good deal, but we will stay even if it becomes a bad deal, at least for a while.

Where could we go? Another social networking site? There are others that have better reputations (InsaneJournal seems to be an especially popular destination for LJ refugees)... or, we could hope for some software and protocols that would allow us to achieve the same functions we get from LJ while hosting our content on whatever machines we choose.
bnewman: (explorer)
Happy birthday to [ profile] ladymondegreen and [ profile] shipwright and [ profile] metaplasmus...

Oh, and to me. For the next 10.5 months, [ profile] fiddledragon and I are both prime. It's been a wonderful, if sometimes frantic, year, and a wonderful, if sometimes frantic, week. I have a number of very shiny projects in the pipeline that I'm really excited about (which is why I'm still awake right now).

My family has been really awesome in the gift department this year. My parents got me a shiny, adorable digital camera and have also ordered me (although I think technically that's for Chanukah) a shiny, adorable laptop. And, continuing the nerdity, what I've been getting myself has mostly been shareware games — or rather, a few weeks ago I was bored and downloaded a lot of indy shareware games, and this week I reminded myself that it's my birthday and if I like a game I should register it.

A couple of the games I really like are multiplayer games. Since these are indy shareware games, there aren't always random people online to play with, so in the interests of fun I'd like to encourage others to try them. In addition, one of the games features a quite significant volume discount for group orders. Here they are:

Once Upon a Time (no relation to the card game) is a fairy-tale themed four-player capture the flag princess game. Although realized in a real-time 3D adventure/combat idiom, its well-defined, compact, and balanced scenario plays like a board game. A typical match lasts 2-5 minutes. When you can't find four humans, decent AI players will automatically fill in. This game is available for Mac and PC. The free demo features unrestricted play on one map (the full game has four, plus a story/tournament mode), and the full game costs $15. I've already registered this game, and since the demo offers nearly unrestricted play, you may as well check it out.

Galcon is a fast-paced, real-time Risk-like game of conquering the galaxy — not the in-depth sort with tech development and economics, the quickie sort with fleets of ships zooming across the galaxy in a tide of conquest that's over in 5 minutes. From the disabled menu items taunting me with their shiny thumbnail screenshots, it looks like there are a lot of modes and fairly open-ended mod potential. This game is available for Mac, Linux, and PC. The demo allows play in the most basic mode, with multi-player access expiring after three days (which is a little bit annoying). Most interestingly, a quite significant volume discount is available on group orders of the full game, which is a primary reason for my making this post: the first copy is $20, the next two are $15 each, and any beyond that are just $10. Thus, the more of you buy this game, (a) the more people I can play with, and (b) the less we all pay — win-win! So, who's in?
bnewman: (explorer)
I'm back from OVFF, where I had an awesome time about which maybe more later. I have no "new" songs (begun and finished at-con), but I finished a lot of almost-written material. Lyrics now, MP3s later this week when I have more throat and sleep added and linked in my next entry.

"Castle in the Sky" is based on the Miyazaki film of the same name, set to the haunting main title theme by Joe Hisaishi.

"Many Pikmin" is based on the adorable GameCube game Pikmin, in which you play a stranded astronaut who must repair his crashed ship with the help of hordes of cute animate radish-like organisms. A principal theme of the game is that pikmin must work in large teams to accomplish anything, so when I decided to write a song for the game, Leslie Fish's "Toast for Unsung Heroes" (which uses the union anthem "Step by Step" as its chorus) immediately came to mind. However, the cheerful, playful cuteness of Pikmin demanded a major key, so I put it in a major key... and it worked.

"Red Wings" is another video game song, covering (and using the music from) the opening sequence of Final Fantasy IV. This really wants to be recorded with a male chorus (hey, [ profile] scifantasy, [ profile] metaplasmus, I'm looking at you) and a lot of tympani.

"Starseed (Dust on the Wind)" was written and declared complete at Conterpoint. Although it wasn't my intention, and I wasn't working from it, it ended up going to the tune of the A-part of "Tanglewood Tree" by Dave Carter. Last night, after hearing an awesome rendition of TT performed by [ profile] cadhla, [ profile] tfabris and friends, I decided to try reworking "Starseed" so that it was actually a filk of "Tanglewood Tree", instead of just happening to have the same melody. This is the result — in my opinion, it's a vast improvement, and this is now the canonical version of "Starseed". edit: Added Tracy's duet part to the last verse.

"Snow Crashin'" is a wassailing song about Snow Crash. It was begun at OMGWTF:15am a few Philcons ago, and I don't properly remember whether it was [ profile] ccommack's fault or mine. (It may also be partially [ profile] ladymondegreen's and [ profile] batyatoon's fault.)

bnewman: (explorer)
I wrote three songs at or in the penumbra of Conterpoint. Strangely enough, all of them are about self-replication. Two are featured here — the third is, while complete, not ready (or rather, I am not ready to present it).

"Starseed" (mp3) is set in my original Explorators universe, whence also "The Explorators' Hymn for the Makers", "The Great Explorer Zero", and (probably) "Wondering Starship". The Explorators are sentient, self-replicating machines sent into space ages ago by an extinct civilization on a mission of exploration — or, rather, they were. Like anything trying to self-replicate in a hostile environment, they've evolved. This song traces the complete life-cycle of a nanotechnologically-enhanced version of a kind of sessile Explorator known as a stargazer installation. A close reading of the lyrics will reveal many of the specific technologies I imagine to be involved.

"Blue Butterfly" (mp3) is based on an entirely true story, which I learned from David Attenborough's Life in the Undergrowth. File this under "truth is stranger than fiction". The alcon blue butterfly lays its eggs on the gentian plant. The caterpillar feeds on the gentian for a little while but, well before it is grown, drops off and lies helpless on the ground. At this point, it will likely be picked up by ants and carried back to their nest, because it smells exactly like one of the ants' own larvae. It will be fed and cared for by the ants as if it were one of their own, pupate in the ant nest, and emerge as an adult butterfly right out of the ant colony... unless, of course, it is found by a parasitic wasp. The wasp, unlike the ants, can identify the butterfly caterpillar, and can also release a pheromone which scrambles the ants' friend-or-foe detectors, causing them to attack one another. While the ants are in disarray, the wasp finds the nursury and lays an egg on the caterpillar. The caterpillar makes a perfectly normal chrysalis, but what comes out of it is a wasp! There's something almost like a Child ballad (Caterpillar ballad?) about the whole treacherous mess.
bnewman: (explorer)
Something I read recently reminded me of this idea I once had.

Orienteering is the sport of navigating with a map and compass. I've done some orienteering activities at camps, it's fun — of course, competitive orienteering requires that you be a good navigator and a fast runner/biker/etc., and I'm only the former.

The basic idea of navigating with a map and compass is that you can use the compass to orient the map to the terrain. This works because the Earth's magnetic field is approximately uniform over a small area. However, the Earth's isn't the only magnetic field! "Disorienteering" is the (so far imaginary) sport of navigating with a map and compass through an obstacle course of strong, local magnetic anomalies. Puzzles involved in a disorienteering course might include instructions to turn electromagnets on or off to alter the course, instructions to travel in the straight line indicated by a bearing or to follow a (curved) magnetic field line, unmarked reference points located at the intersection of two path segments, etc.

One thing I'm curious about is how much hardware you'd need to set up a disorienteering course. The Earth's magnetic field isn't all that strong, but to create a magnetic obstacle course big enough for a person to get lost in (if you can't get physically lost in it, might as well just call it a board game...) might call for a lot of electromagnets...
bnewman: (damselfly)
I could talk about real life. Real life is being really crazy just now — and please send [ profile] fiddledragon more hugs — but I don't want to talk about real life. Or study database systems, apparently. I want to post songs. Lots of songs.

Some of these songs are new, some were sitting around nearly-written for a while but were only recently finished, and some are rather old but I only got around to posting them now. They run the gamut from epic quests to furry animals to religious devotion (to, would you believe, all three at once?), plus machine learning and rubber-band-powered airplanes. As usual, everything is linked from my songs page. The layout over there is a bit rough just now.

Divine Monkey )
El-ahrairah )
Solitary World )
The Messenger )
Toy Planes and Rubber Bands )
Free Spirit )
Galapagos (Mendel's Escape) )
Tit for Tat )
Tzur Hashlishi )
Ma'ariv Aravim and Yotzer Or )
The Niggun of Zelda )

In addition, I've posted MP3s of the much-requested "Jurassic Park Sunset and "Not All Who Wander Are Lost in Space".
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